Has everybody any news on the integration of SOI in next advanced intel processors??
I am reading materials of intel's IA-32 Intel Architecture Software Developers Manual
In Volume 1:Basic Architecture->184.108.40.206. RETURN INSTRUCTION POINTER ,it is described:
My question has to do with what kind of scaling the Intel 82865G Graphics Controller will perform when issued the Blt() command with C++ using DirectX 8.1.
Generally referring to this MSDN Article:
as well as comments in this thread:
We have a number of users complaining about OpenGL artifacts and other problems when using Intel chip based video cards ( such as shipped in various new Dell configurations). I cannot find any link on the Intel site to report bugs with these cards/drivers. How do I contact the responsible people?
Can't find the right forum as I'm using GCC and an opensource Intel library. Hoping someone here can help or point me to the right location.
I'm trying to develop a plugin for 3D Studio Max 6.0 that utilizes the MultiRes feature. I have the 3dSMax SDK, but after contacting them, they instructed me to contact Intel (since they developed the technology). I can't find a support email (that doesn't cost money)... so could someone point me in the right direction as to who to speak to? Or better yet, does anyone have experience programming with MultiRes? I need to know how to 'drive' MultiRes programmatically.
Smiling Gator Productions
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This is a test. Please delete this post.
I'm working on a project for which I need a very fast & vectorizableapproximation of the exp function, accurate to say 0.1% or so. I've tried to use the approximate math library, but that appears to be Windows-specific. (I did hack around a bit and get a version that would compile, but it causes a segfault sometime after the am_exp_ps call returns.)
Would anyone know if a) there's a Linux version around somewhere; b) what needs to be done to convert the Windows code; or c) the source of the algorithm used, so I can code it myself?