I was trying to run Intel GPA System Analyzer to get a frame of my game running on Android, and it was having a problem running the application. I am able to connect, but when I try to run the application I want to profile, it puts an an error at the top saying "Application Error: Failed to connect to the application. Contact the Intel GPA support team."
Is there a way to extract the raw data (say in plain txt format) from the gpa_trace files generated by the system analyzer? My requirement is that I would like to process the raw data through my own scripts/programs. I am aware of platform analyzer, but the issue I see there is that it is designed more for visual analysis.
I'm investigating performance related problems with Autodesk Revit, and can't get Intel GPA to work. It will attach, but it only seems to profile the toolbar "custom" buttons and not the primary workspace. Any suggestions on how to get this to work?
Hi, We have a board with I7-4770R so it has 5200 GPU. Running Windows 8.1 64bit with 188.8.131.52.3496 driver and GPA 14.R2. The problem we got is as we run the System Analyzer, there’s no reading for EU Engine Usage or GPU overall Usage, I mean the green line always stay at the bottom 0%. But with other 4600 GPU processors we can get at least 20% for GPU Usage. I read the release note, it says the latest GPA can support 5200 GPU, can you confirm this for me again? Thanks. Regards, Xiaole
For 2014 R2 release, I cannot get trace out from my decoder application. But I can run game app. How could I get the Media application trace? Now, I already set trigger condition is that if aggrevated CPU larger than 20%, then capture the trace. Still no trace at all
applications that are started through Intel GPA Monitor (2014 R2) seem to crash when capturing a frame when it has a draw call that writes to a unordered access view (UAV) of a structured buffer (DirectX 11). Draw calls that only read from these buffers seem to not crash. Tested by capturing a Frame from the exact same scene without the Pass that renders to the structured buffer.
I got an error when I opened a captured frame with Frame Analyzer.
The error is "Open returned an error: FILE_OPEN_FAILED" when Frame Analyzer shown its status as "Starting Player on Device".
The frame is captured from android device samsung galaxy note GT-N8013 and android version is 4.1.2. Frame those captured from PC DX11 works well.
GPA Moniter "About" Information attached below and I attached the frame file also.
I can't find any download links about intel GPA tool for Linux OS GPU workload analyzing?
Only for Android analyzing but install on Ubuntu.
We'd like to develop video transcoder on Ubuntu by using Intel Media SDK Linux server, and run multiple transcoders simultaneously. So we'd like to know the limitation of GPU. Does Intel GPA support Linux OS GPU workload analyzing?
When I captured one frame and analyze it in Frame Analyzer Tool, I can view DXT1/DXT5 and other dds format texture on Texture tab. But AIT1 and ATI2 format are displayed as binary data array. As AIT1 and AIT2 dds texture format are widely used in D3D9 games, will GPA support its viewer(display as normal texture view, such as DXT1) in the future?
Thanks a lot!