Appthwack es un sitio web de pruebas en dispositivos reales basado en la nube. Permite probar aplicaciones para Android, iOS y la Web en dispositivos reales por medio de la nube. Esto significa que se pueden probar las aplicaciones en dispositivos físicos sin necesidad de comprar ninguno. Para ello hay que subir ar archivo de paquete al sistema de appthwack en la nube. Cobran a sus clientes de acuerdo con la cantidad de minutos de dispositivo por mes. Sin embargo, para dispositivos Intel Android, las pruebas son totalmente gratuitas.
Here at the Intel Developer Zone, we’ve launched an exciting platform called the "Share Your App Project”, a great way for interested developers to share what they’re working on with the greater developer community. Every month, we plan to recognize a few apps for innovation, creativity, and intuitive and interesting use of technology.
Appthwack is a cloud based real device testing website. This website allows you to test your Android, iOS and Web applications on the real device over cloud. Which means, you can do test your app on actual devices without owning a single device. For that you need to upload your package file to appthwack cloud system. They charge their customers based on number of device minutes/month. However, for Intel Android devices, this testing is absolutely free.
The top Android apps of 2013 have been put together by Google Play users, with more than one million votes cast in the first annual Players’ Choice: Top Google Play Apps and Games poll. There were several unique categories in these user-submitted picks, included Old School Still Cool, Best Game Based on a Movie, and even a write-in category, where players took the time to write and tell Google Play about their favorite app.
Busy developer Martin Wojtczyk generously gave us a few minutes of his team this week to talk about his current work with perceptual computing and Android technology. Along with his wife Devy, this developer team recently demoed several Perceptual Computing projects they entered during the Intel Perceptual Computing Challenges Phases 1 & 2, and on which they worked during multiple Intel-hosted Hackathons in Sacramento and San Francisco.