‹ Retornar à série de vídeos: SIGGRAPH 2019

Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines

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Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.

Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines | SIGGRAPH 2019 Technical Sessions from Intel® Software