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In this episode, we introduce WebVR, the specification. You'll learn where it is created, the advantages over native and how the VR experience would work on the web.
WebVR 1.1 Specification Immersive Web GitHub repo:
WebVR YouTube Playlist
Alexis Menard on Twitter
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In this episode, we'll talk about WebVR, what it is, what you can do with it, and what its capabilities are. I'm your host, Alexis Menard and I will help you understand how you can bring your VR experience onto the web. This is WebVR.
First, the web is great scaling. You can upload a file into a server, and it becomes accessible to millions of internet users instantly. Second, the web has broad access to the users, which will get you reach. Third, the web is discoverable. It's very easy to share a URL on the web, for example, on Twitter, Facebook, or your favorite chat application. Finally, the web is indexed by various search engines, making a way for your content to be discovered by other means and social media.
The web is a place where the user experience is frictionless. People just click on the URL, and the latest content appears. There is no download steps, there is no update process, and the latest content is always available right there. With the web, you can reach various types of devices or operating system, and it has a great set of perimeters to handle heterogeneous environments.
WebVR is built on that premise, and we believe that it can progressively enhance your content to provide a better VR experience, whether or not you have VR hardware, or simple or more advanced VR system. Thanks are watching and subscribing to the Intel Software Channel. We will see you next week for another episode of WebVR.