Toque e sensores

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Perceptual Computing and why we are excited

Adicionado 14/10/13

Download Article Perceptual Computing and why we are excited [PDF 374KB] By Chris Skaggs (Founder and CTO of Code Monkeys) Back in mid-2012 we had the privilege of seeing some cutting-edge hardware and software many months before they were widely announced, a perk of being an Intel® Black Belt mais...

Virtualens: How We Made Our Project for Intel Perceptual Computing Challenge

September 23 at 23:59 GMT was the deadline for submission of Intel Perceptual Computing Challenge projects. We squeaked in at the last minute, and we can’t wait to know the results. Instead of going crazy waiting, I decided to write about our project and how we prepared for this contest.  Fair mais...

Voice Recognition and Synthesis Using the Intel® Perceptual Computing SDK

by Peter O'Hanlon Downloads Intel Voice Recognition and Synthesis [PDF 404KB]Audio File Writer Source [ZIP 2KB] Abstract: Ever since touch devices became popular, there has been a sense that we can improve on the methods that we use to interact with our technology. Voice recognition and voice mais...

Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd. Escapist Games Limited recently collaborated with Intel to enhance their popular Star Chart application to take advantage of the latest Intel® chipsets and devices. This included tailoring Star Chart for the 3rd generation Intel® Core™ processor on mais...

Educational Sample Code for Windows* 8

Adicionado 16/09/13

Download Download Sample Code [ZIP 379KB] Abstract This document is intended to provide developers with an accelerated path in the development of prototype applications. The product concepts and visual designs should also provide inspiration for ideas for similar applications. The accompanying mais...

Perceptual Computing: Practical Hands-Free Gaming

Download Article Perceptual Computing: Practical Hands-Free Gaming [PDF 772KB] 1. Introduction The concept of a hands-free game is not new, and many unsuccessful attempts have been made to abandon peripheral controllers to rely solely on the human body as an input device. Most of these mais...

Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming

Adicionado 10/09/13

Case Study: Mystic Blocks Brings the Magic of Gesture Recognition and Facial Analysis to Desktop Gaming By Erin Wright Downloads Case Study Mystic Blocks [PDF 849KB] Developer Matty Hoban of Liverpool, England, is always looking for innovative ways to integrate his love of mathematics, physics, and mais...

IDF2013 - Arrived in San Francisco!

Just a quick note to say that I arrived this morning in San Francisco to participate in IDF 2013! I find it all very exciting... I am speaking on the tomorrow afternoon on Intel Platform technologies and the cloud, going to use Meshcentral.com as an example of how anyone can leverage Intel mais...

Ultrabook™ and Tablet Windows* 8 Sensors Development Guide

  Introduction This guide gives developers an overview of the Microsoft Windows 8.1 sensors application programming interfaces (APIs) for Windows 8.1 Desktop and Windows Store applications with a specific focus on the various sensor capabilities available in Windows 8.1 Desktop mode. This mais...

Developing applications using Intel® Perceptual Computing Technology

Adicionado 21/08/13

By Shwetha Doss, Sr. Application Engineer, Intel Corporation Chethan Raj, Developer, CodeCraft Technologies/Focus Medica Abstract Perceptual computing is reshaping the way we interact with our devices, making it more natural, intuitive, and immersive. Devices will be able to perceive our actions mais...