Статьи Intel Developer Zone

26-фев-2015
11:12 PM PST
Beatbuddy, an Indie Game, Expands with New Technologies
- Colleen Culbertson (Intel)Опубликовано: 02/26/20150
Introduction How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.  From Student to Indie Proje...
18-фев-2015
11:49 PM PST
Шифрование данных в приложениях
- Alexey Kostadinov (Intel)Опубликовано: 02/18/20150
Encryption is important because it allows you to securely protect data that you don't want anyone else to have access to. Encryption has been a trending topic in the security community. As more mobile devices store valuable information than ever before, encryption has become crucial to ensure inf...
30-окт-2014
7:25 AM PDT
Образцы кода для Video 3D на платформе Android
- Alexey Kostadinov (Intel)Опубликовано: 10/30/20140
This is an Android* application that demonstrates the use of the class MediaCodec. The application creates VideoEngine and AudioEngine classes that make use of the Android MediaCodec class. The VideoEngine and AudioEngine classes demonstrate the dynamic creation of a default decoder, the extracti...
30-окт-2014
7:11 AM PDT
Использование расширения Intel Cilk Plus для ускорения приложений Android путем использования потоков
- Alexey Kostadinov (Intel)Опубликовано: 10/30/20140
Intel Cilk Plus is an important language extension of Intel Compiler, to help you implement multiple-threading easily and fast, to improve your application's performance on multi-core systems. While more and more cores on Android devices, it is also more important to efficiently use the multi-cor...
29-окт-2014
2:39 PM PDT
Sierpiński Carpet in OpenCL 2.0
- Robert I. (Intel)Опубликовано: 10/29/20140
We demonstrate how to create a Sierpinski Carpet in OpenCL 2.0 Prerequisites:       A laptop or a workstation with the 5th Generation Intel® Core™ Processor OpenCL™ Drivers and Runtimes for Int...
28-окт-2014
12:03 PM PDT
Efficient Order-Independent Transparency on Android* Using Fragment Shader Ordering
- Leigh Davies (Intel)Опубликовано: 10/28/20140
Download Sample Code ZIPfile Introduction This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version required is 4.2 or ARB_shader_image_load_store. The extens...
30-сен-2014
2:24 AM PDT
Пример кода Android* MediaPlayer для архитектуры Intel®
- Alexey Kostadinov (Intel)Опубликовано: 09/30/20140
Введение Воспроизведение мультимедиа становится одной из наиболее популярных моделей использования на мобильных устройствах. Пользователи ожидают, что мобильные устройства должны быть способны воспроизводить на ходу распространенные типы мультимедиа и воспроизводить видео. В этом документе рассм...
29-сен-2014
11:42 AM PDT
GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions
- Robert I. (Intel)Опубликовано: 09/29/20140
Introduction A Brief History of Quicksort A Brief Introduction to GPU-Quicksort GPU-Quicksort in OpenCL 1.2 Converting GPU-Quicksort to OpenCL 2.0 Tutorial Requirements Running the Tutorial Conclusion References About the Author Download Code Introduction This tutorial shows how to use...
30-июн-2014
10:32 AM PDT
Deferred Rendering for OpenGL* ES3.0 on Android*
- Kyle Weicht (Intel)Опубликовано: 06/30/20140
This article outlines how you can efficiently implement rendering techniques on mobile devices using OpenGL* ES such as: forward rendering, deferred lighting (light pre-pass) and deferred shading.
30-июн-2014
10:29 AM PDT
Tessellation for OpenGL ES 3.1 on Android
- Kyle Weicht (Intel)Опубликовано: 06/30/20142
This article explains tessellation, how to enable and make best use of this technique within OpenGL graphics.
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