Surface Based Anti-Aliasing

By Marco Salvi and Kiril Vidimce
Intel Corporation


We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the number of samples stored and shaded per pixel. Unlike postprocess anti-aliasing techniques used in conjunction with deferred renderers, SBAA correctly resolves visibility of sub-pixel features, minimizing spatial and temporal artifacts.

Read the paper: Surface Based Anti-Aliasing [PDF 2.4 MB]

Для получения подробной информации о возможностях оптимизации компилятора обратитесь к нашему Уведомлению об оптимизации.
Возможность комментирования русскоязычного контента была отключена. Узнать подробнее.