Version 1.2 of the Smoke Tech Demo released for download

As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

    • a simpler build and compatibility with Visual Studio 2008 SP1

    • Fixed occasional crash when subdividing objects, after physics collision

    • Fixed a number of memory leaks and uses of uninitialized memory

    • Ambient lighting now lights the shaded side of objects

    • Smoke runs faster, mostly due to speedups in fire object code

You can read about it and download the new version here

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