Transforming the laptop gaming experience@GDC 2012

Next week I'll be in San Francisco hoping the weather forecast is right and we get 7 days of sun, and the reason for my stroke of luck is I'm giving a talk on creating a better gaming user experience on laptops.
With portable PC sales rising and now surpassing desktop by some margin ( See the latest IDC forecasts below)

its more important than ever to ensure PC games work well on laptops. This session will cover a range of topics from getting the graphics settings correct out of the box, the relationship between a bath and how Turbo mode works ( duck optional extra )

together with optimising a game to improve battery life, throw in a demo of the latest power related features of Intel Graphics Performance Analyzer and it should be a productive hour.

If that isn't enough to keep you indoors we will also raffle of a 300Gb SSD to a member of the audience.

Hope to see you next week.

Session Description:Ultrabooks are current standard bearer for a mobile PC market numbering 100’s of millions units a year. Giving the user the best possible game experience on a mobile platform has its own set of unique challenges ranging from optimizing for battery life, to keeping the user informed of the state of the system all the way to dealing with new form factors and input sensors available. So how do you tap into the potential market and ensure your game takes advantage of the platform? The aim of this session is to equip the developer with the tools needed to address these kinds of issues.

You can find me Thursday 10:00-11:00 at Room 3005, West Hall, 3rd Fl
I'll also be down the Intel booth manning the samples kiosk on Wednesday between 10:00-12:00 and Thursday afternoon between 16:00-18:00, feel free to drop by and ask any questions you might have.

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