Авторские блоги

IDF15 Sneak Peek, Innovators At The Show
Опубликовано Bob Duffy (Intel) Размещено 06.08.2015 0
Intel® Developer Forum 2015 planning is almost complete with the big event on August 18-20th in San Francisco. This year the theme is “Developed by You” and with that many developers from our community have been invited to show off how they are innovating with Intel technology. The Intel® Softwar...
Developers Need to Consider Relative Input For Intel® RealSense™ Technology
Опубликовано Bob Duffy (Intel) Размещено 22.07.2015 0
Imagine you are looking a person in front of you, and you need to communicate. Before you speak, do you consider how many centimeters that person is away from you, or do you consider if that person is relatively close or relatively far to have a conversation? To determine if you have that perso...
First look: Augmented Reality in Unity* with Intel® RealSense™ R200
Опубликовано Bob Duffy (Intel) Размещено 08.06.2015 0
Augmented Reality is really starting to come alive. Sure we’ve seen Virtual Reality be all the rage with immersive headsets that drape you in real time virtually created worlds. However with improved sensor technology and depth cameras we can now do something similar with Augmented Reality. No lo...
Why I Code
Опубликовано Bob Duffy (Intel) Размещено 18.05.2015 0
Source: http://en.wikipedia.org/wiki/Pong Full disclaimer, I’m a developer hobbyist, I’m not a software developer nor a software engineer. I don’t write apps or code professionally.  While I took some computer programming courses in college, I graduated with a BA in Mass Communication. However...
Intel RealSense 3D scanning: How To Import To Unity
Опубликовано Bob Duffy (Intel) Размещено 27.03.2015 0
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 2 par...
英特尔实感 3D 扫描: 如何导入到 Unity
Опубликовано Bob Duffy (Intel) Размещено 27.03.2015 0
英特尔® 实感™ F200 摄像头的最新版软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由两部分组成的系列,将引导您完成整个过程。  在这最后一步中,我将为您介绍如何将扫描的物体导入至 Unity 下面是本系列的所有步骤。 这篇帖子包含第 4 步的内容。  前面几步的链接如下 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描  将 OBJ 文件格式转化为 PLY 以便在 Blender 中编辑  将顶点颜色转化为 U...
Intel RealSense 3D scanning: How To Scan then Prep for Blender & Unity
Опубликовано Bob Duffy (Intel) Размещено 24.03.2015 8
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This is a 3 par...
英特尔实感 3D 扫描: 如何为 Blender 和 Unity 扫描并做准备
Опубликовано Bob Duffy (Intel) Размещено 24.03.2015 0
英特尔®  实感™ F200 摄像头的最新版软件开发套件 现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。  有一个用例是在实际物体中扫描并在 Unity 中使用。  这是一个由三部分组成的系列博文,将引导您完成整个过程。  在这第一步中,我将为您介绍如何使用 MeshLab 扫描物体并将其转化为 PLY 格式。 这个步骤用于为 Unity 等其他程序从扫描中获取颜色信息 下面是本系列的后续步骤。 这篇帖子包含前两步。  对于第三步和第四步,请在完成本帖中的步骤后点击以下链接 使用英特尔实感软件开发工具 3D 扫...
英特尔® 实感™ 3D 扫描: 在 Blender 中将顶点颜色转化为 UV 贴图
Опубликовано Bob Duffy (Intel) Размещено 24.03.2015 0
英特尔® 实感™ F200 摄像头的最新版 软件开发套件现在包含 3D 扫描功能。 这是一个惊艳的功能,支持开发人员和数字艺术家在实际物体中进行扫描,以用于其项目。 有一个用例是在实际物体中扫描并在 Unity 中使用。 本博文将介绍如何通过原始扫描转化顶点颜色来创建 UV 纹理贴图,以便大家将扫对象导入至 Unity。 这篇帖子大部分为图片,因此无需太担心文章过长。 着手进行后,大家会发现这一流程非常简单。 整个流程涉及 4 个关键步骤。 这篇帖子将重点介绍第 3 步。 访问下列链接,查阅有关其他步骤的帖子。 使用英特尔实感软件开发工具 3D 扫描代码示例进行扫描 将 OBJ 文...
Intel® RealSense™ 3D scanning: Vertex Color to UV Map in Blender
Опубликовано Bob Duffy (Intel) Размещено 24.03.2015 4
The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This blog post ...