Рик Блакер (Rick Blacker)

Ведущий разработчик

Рик Блакер (Rick Blacker) является разработчиком-евангелистом, живущим и работающим в Соединенных Штатах Америки. Его роль заключается в том, чтобы помочь людям понять, как лучше всего использовать технологии Intel® в приложениях на базе ОС Windows* и в играх на базе Unity*.

Последние публикации

Результаты поиска: 12

An Immersive Tour of a Ghost Town: Bodie, California

Опубликовано: 5 ноября 2018 г.Автор: Rick Blacker

This code sample demonstrates how VR can be used to reach audiences other than gamers.

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Опубликовано: 24 сентября 2018 г.Автор: Rick Blacker

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Intel® Multicore Enterprise VR Experience: Integrating Crowd Simulations into Mixed Reality

Опубликовано: 6 августа 2018 г.Автор: Rick Blacker

Developing experiences in virtual reality (VR) is a fun and exciting journey, and without the proper tools or a helping hand it can become quite daunting. To aid in this process, Intel looks to create a roadmap; a series of signposts and lessons learned in a way that helps bridge the gap into the...

Getting Intel®SDK for OpenCL™ Samples Up and Running in Ubuntu* 16.04 and Eclipse Oxygen*

Опубликовано: 8 февраля 2018 г.Автор: Rick Blacker

Purpose of This Document

This document describes how to install the Intel® SDK for OpenCL™ applications for Linux* onto Ubuntu* 16.04 and get the Intel® OpenCL code samples up and running in the Eclipse Integrated Development Environment (IDE...

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

Опубликовано: 27 июля 2017 г.Автор: Rick Blacker

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get...

Stream RGB Data Over Wi-Fi* Using Intel® Aero Compute Board and Intel® RealSense™ Technology

Опубликовано: 21 декабря 2016 г.Автор: Rick Blacker

This tutorial and code sample shows you how to send a video stream from the Intel® Aero Compute Board that has an Intel® RealSense™ camera (R200) attached to it. This video stream will be broadcast over the compute board’s Wi-Fi* network to a machine that is connected to the Wi-Fi network. The...

Archived - Use LibRealSense and Point Cloud Library (PCL) to Create Point Cloud Data

Опубликовано: 20 декабря 2016 г.Автор: Rick Blacker

In this article I will show you how to use LibRealSense and PCL to generate point cloud data and display that data in the PCL Viewer. This article assumes you have already downloaded and installed both LibRealSense and PCL, and have them set up properly in Ubuntu*.

What is the Intel® Aero Platform for UAVs

Опубликовано: 18 декабря 2016 г.Автор: Rick Blacker

Table of Contents

  Purpose of this document
  Target Audience
  What is the Intel Aero Platform
    Let’s look at two examples.
  The Intel Aero Compute Board
    Operating System
    Connector...

Set Up a Simulation Environment with the Intel® Aero Compute Board Developer Guide

Опубликовано: 18 декабря 2016 г.Автор: Rick Blacker

Software in the Loop (SITL) allows you to run the Intel® Aero Compute Board on a PC directly. Learn to create MAVLink*-based applications developed in simulation with the PX4* flight controller.

Using LibRealSense and OpenCV to stream RGB and Depth Data

Code Sample: Use LibRealSense and OpenCV* to stream RGB and Depth Data

Опубликовано: 20 октября 2016 г.Автор: Rick Blacker

You can use LibRealSense and OpenCV* to stream RGB and depth data from your connected Intel® RealSense™ camera. This tutorial and code sample shows how to do this, based on the Ubuntu* operating system. In the end you will have a nice starting point where you use this code base to build upon to...

Заархивировано - Применение действия SendMessage из комплекта Unity* Toolkit с технологией Intel® RealSense™

Опубликовано: 5 июня 2015 г.Автор: Rick Blacker

This tutorial shows you how to use the Intel® RealSense™ Unity* Toolkit SendMessage action, which allows you to call a function from another script whenever an Intel RealSense application event is triggered.

Archived - Using the Unity* Toolkit’s SendMessage Action with Intel® RealSense™ Technology

Опубликовано: 17 апреля 2015 г.Автор: Rick Blacker

This tutorial shows you how to use the Intel® RealSense™ Unity* Toolkit SendMessage action, which allows you to call a function from another script whenever an Intel RealSense application event is triggered.