Результаты поиска: 147

Уточнить по

    Результаты для:

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

Опубликовано: 2 июля 2018 г.

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using...

Rendering Objects in Parallel Using Vulkan* APIs

Опубликовано: 2 июля 2018 г.

To help experienced pro and indie developers prepare for Vulkan, this article walks through the code of a sample app that renders multiple .fbx and ....

Multi-core-CPP

Using Modern C++ Techniques to Enhance Multi-core Optimizations

Опубликовано: 25 июня 2018 г.

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle...

a butterfly

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

Опубликовано: 25 июня 2018 г.

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application...

Code Sample: Panaconda - A Persistent Memory Version of the Game "Snake"

Опубликовано: 13 июня 2018 г.Автор: Kelly L.

A persistent memory version of the game Snake that demonstrates features from the PMDK, including pools, pointers, and transactions.

C#JobSystem unity

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

Опубликовано: 1 июня 2018 г.

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also...

starship in space

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

Опубликовано: 31 мая 2018 г.

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also...

woman in a virtual environment

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

Опубликовано: 30 мая 2018 г.

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal...

Grayscale in game output

Code Sample: Merging Masked Occlusion Culling Hierarchical Buffers

Опубликовано: 25 мая 2018 г.Автор: Leigh D.

Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering...

Merging Masked Occlusion Culling Hierarchical Buffers for Faster Rendering

Опубликовано: 25 мая 2018 г.Автор: Leigh D.

The article and code sample are an addition to the preceding work by Andersson et al. that addresses many of these problem cases by splitting a scene...

code sample

Code Sample: An Approach to Parallel Processing with Unreal Engine*

Опубликовано: 26 апреля 2018 г.

In this example, a flock was defined as a school of fish. For each member, the algorithm needs to worry about cohesion, alignment and separation....

game development

Code Sample: Parallel Techniques in Modeling Particle Systems Using Vulkan* API

Опубликовано: 23 апреля 2018 г.

This code sample and accompanying article (see References below) discuss and compare aspects of the implementation of a particle system using CPU and...

Страницы