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Painting with Light: A Technical Overview of Implementing HDR Support in Krita*

Опубликовано: 5 августа 2019 г.

Krita is digital painting software with true HDR capability. Performance is enhanced through Intel® multithreading technology.

Intel and Microsoft* Unveil Variable Rate Shading Support

Опубликовано: 12 июня 2019 г.Автор: Laura Wieme

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.

Inside the Gamerpunk World of QC Games’ Breach*

Опубликовано: 22 января 2019 г.

Once people get their hands on the game, QC Games will track their feedback to see what kind of content they want

How Holospark* Is Making Earthfall’s Alien Invasion* Worth Repeating

Опубликовано: 18 января 2019 г.

Going down the co-operative route allowed Holospark to give players all sorts of toys and empowering moments.

New Zealand-based Digital Confectioners*Leave Contract Work High and Dry

Опубликовано: 16 января 2019 г.

New Zealand-based Digital Confectioners* want to develop their own games, free from publishers and investors.

Certain Affinity* Is Ready for the Limelight with Games as a Service Model

Опубликовано: 14 января 2019 г.

Certain Affinity has made a name for itself as a co-developer, but the studio is undergoing significant changes

Phantom Doctrine Is a Tactics Game Built of Cold War Paranoia

Опубликовано: 7 января 2019 г.

With Phantom Doctrine, the idea is to blend classic genres and classic ideas with a fresh and liberating setting

Starpoint Gemini: How a Tenacious Team Created a Successful Franchise

Опубликовано: 2 января 2019 г.

The cofounders of Little Green Men Games aren’t the first group of developers, to bootstrap their company.

Outward Proves You Don’t Need Crunch to Make a Massive RPG

Опубликовано: 27 декабря 2018 г.

Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect.

How Landfall* Juggles Jokes, Physics Experiments, and Commercial Games

Опубликовано: 20 декабря 2018 г.

Landfall* was working on Totally Accurate Battle Simulator*, a physics-based tactics sim,

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Develop Virtual Reality Games for Dual Markets

Опубликовано: 11 декабря 2018 г.Автор: Jason Powell

Skydance Interactive* addresses the unique challenge of game development for both arcade use and home-based players

The Making of Early Access Hit They Are Billions*

Опубликовано: 22 ноября 2018 г.

Having “bold and original ideas” is the key to surviving the notoriously difficult video game industry