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Результаты поиска: 96

Twisted Pixel brings Hollywood A-list voices to VR

Последнее обновление: 17 июля 2017 г.

The studio, with several games under its belt over its ten-year tenure, had always wanted to make Wilson’s Heart, which is out now in VR. “We had an early prototype that we had called ‘The Hands Game’ working with a gamepad with a first-person narrative. It used your hands to pick up objects like...

The Fab Five: Game Developer Content | July

Take some risks and make some jam this month in the Fab Five!

Path of Exile’s storied road to success

Последнее обновление: 11 июля 2017 г.

Remaining focused on Path of Exile continues to pay dividends, as does believing that despite reports to the contrary, the PC continues to maintain its viability as a major gaming platform. There are lessons here for every development studio.

Inside the company behind sensation Playerunknown’s Battlegrounds

Последнее обновление: 9 июля 2017 г.

Rapidly becoming — if not already — a phenomenon, Playerunknown’s Battlegrounds has captured imaginations and, with its constantly evolving world, is maintaining the interest of many gamers. If you’re not playing it, your friends probably are.

Pixeldash Studios Diversifies to Succeed.

Последнее обновление: 7 июля 2017 г.

What makes the Pixel Dash story a little different is that despite just being two people, they worked on client projects to supplement funds raised for their game, Road Redemption, through Kickstarter, the Humble Store, and eventually Steam Early Access.

Indie Metroid-vania in Sundered

Последнее обновление: 7 июля 2017 г.

You start your game project because you want to make the game of your dreams, and then the pieces of the business fall in place, and your teams commit all their skills and time to achieve those goals. Sometimes it works and sometimes, despite all the best intentions, it doesn’t.

Guidelines for Immersive Virtual Reality Experiences

Последнее обновление: 3 июля 2017 г.Автор: Susan M. (Intel)

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic...

Intel® Graphics Performance Analyzers 2017 R2 Release

Последнее обновление: 30 июня 2017 г.Продолжительность: 2мин.

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel Core™ and Intel Atom™ processor families, for applications developed for Windows, Android, or Ubuntu* OS.

Refocus. Rebuild. Remake Something New

Последнее обновление: 26 июня 2017 г.

What are the biggest challenges we have as gamers? “Time,” states Coleman, founder and President of Sparkypants “so we’re playing mobile games because that’s where we can find the time, and that’s where the 15-minute time limit came from.” Limiting matches into this digestible format required a...

One Man Band. Plus, Pygmy Goats.

Последнее обновление: 24 июня 2017 г.

A one-man game development studio run out of a fairly rural part of New South Wales, Australia, a couple of hours train ride from Sydney, can’t be the easiest operation to make a success. But that’s just the situation lone wolf developer Alberto Santiago is living, fronting his company, Studio...

Trion Worlds: Moving With the Times

Последнее обновление: 22 июня 2017 г.

It’s this deep experience throughout the fascinating evolution of online gaming that perfectly positions Hartsman to navigate rapidly changing gamer tastes. Casting back to 2007, Trion Worlds was founded with the goal of creating a technology platform on which massive online worlds could be built....

Blowfish Bidding for the Big Time

Последнее обновление: 20 июня 2017 г.

For Blowfish Studios, founded by Ben Lee and Aaron Grove in 2010 in Sydney, Australia, witnessing the opening and closing of several studios led to defining their ambition as establishing a “sustainable” indie game studio. You can make quite a lot of money making mobile games and free-to-play, but...

Fab Five June

The Fab Five: Game Dev Zone Content | June

This month read about turning old games into new, how Intel and VentureBeat* are collaborating, and more on VR.

Can Game Developers and PC Resellers Do More to Help Each Other Grow?

Game developers work hard to get their titles in front of gamers, immediately upon release. A new title generally commands its full retail price during the first few months, but promotional sales are a common practice to increase sales and players once a title has been in the market for a while...

Development Strategy Turns Players into Robot Builders

Последнее обновление: 14 июня 2017 г.

Freejam Games*’ development strategy turns players into robot builders. Mark Simmons believed that UGC would provide “the means to allow a small developer to make games that were much larger than the small group could make on their own — to harness the power of the community.”

Intel’s Virtual Reality Director Knows the Future (Hint: It’s Not About Headsets)

Последнее обновление: 12 июня 2017 г.

Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.

Before Salmi Games Can Make Bread, It Needs Some Jam

Последнее обновление: 10 июня 2017 г.

Code jams have become incredibly popular, often gathering dozens, hundreds, or even thousands of programmers to innovate, collaborate, and compete in relatively quick coding endeavors. In a similar form, game jams have sprung up as a way for game makers to conceive and create a viable game,...

Steve Goldstein of Turtle Rock Studios Believes the Console Game Industry Lacks Risk Takers

Последнее обновление: 8 июня 2017 г.

Turtle Rock’s Steve Goldstein believes the console game industry lacks risk takers

The Long (Wiggly) Tail

Последнее обновление: 5 июня 2017 г.

Few game studios can boast the longevity and continued success of Wakefield, England’s Team17*. Founded in 1990, the studio has witnessed most of the ups-and-downs the industry has experienced over this time, providing an ideal perspective from which to assess the opportunities and challenges...

World of Warcraft in the Streets, Edtech MMO in the Sheets

Последнее обновление: 2 июня 2017 г.

Immersed Games is an early-stage edtech (educational technology) startup unlike any other, the brainchild of a diehard MMORPG player and PhD candidate Lindsey Tropf, born in the wake of a World-of-Warcraft­triggered epiphany.

An Interview with Austin Grossman, Sci-Fi Author, at GamesBeat Summit

Последнее обновление: 21 мая 2017 г.

At the GamesBeat Summit in Berkley, California, Kim Pallister, a virtual reality expert at Intel, interviewed Austin Grossman, author of You: A Novel and co-author of classic PC games including the most recent Dishonored series. Read a summary of how Austin believes sci-fi stories from our past can...

Nightdive turns games of the past into a bright future…virtually

Последнее обновление: 17 мая 2017 г.

Nightdive Studios, took a drastically different path, and its website reveals that core mission: “Bringing lost and forgotten gaming treasures back from the depths.." by acquiring the rights to already-released games, updating them to work on contemporary platforms, and offering the revamped games...

Telltale Games Hones Its Episodic Formula on Bigger Licenses

Последнее обновление: 12 мая 2017 г.

For the first time in many years, Sega seems like it has a strong vision for how it wants to approach the gaming industry. And it is now openly explaining what that vision means by moving players from one game to another within the Sega ecosystem. As for its packaged-games business, the publisher...

Pros versus Joes

The Fab Five: Game Developer Content | May

Watch what happens when you pit professional gamers against random Intel booth visitors when we revisit "Pros vs Joes" at GDC 2017. Read about optimizations in Halo Wars* 2 and more this month.

Marvel’s Guardians of the Galaxy: A Telltale Series’ first episode lacks an identity

Последнее обновление: 8 мая 2017 г.

Developer Telltale Games has evolved the genre, starting with its hit The Walking Dead series, focusing instead on story, conversations, and player choices.

Unreal Engine

Optimization Deep Dive: Unreal Engine 4 on Intel

Последнее обновление: 8 мая 2017 г.Продолжительность: 28мин.

Wang Kai introduces the capabilities of Intel platform, combined with unreal engine 4. This videos shows how to improve the performance and user experience for unreal engine 4 applications.

How to Set Up Your Intel® NUC Kit

Setting up your new hardware, once purchased, can be a daunting experience. This article demonstrates how simple it is to set up and complete your new Intel® NUC kit.

The Fab Five: Game Developer Content | April

This month we bring you fun and games direct from GDC 2017. See the latest Intel game development happenings straight from the source.

Virtual Reality User Experience Tips from VRMonkey

Последнее обновление: 5 апреля 2017 г.

By Pedro Kayatt, an Intel Software Innovator with a strong passion for VR and games Abstract Virtual reality has been hyped for years, so people understand that it is really happening. Now is your chance to enter a new development platform, but are you ready for it? The following guidelines show...

VR Optimization Tips from Underminer Studios

Последнее обновление: 4 апреля 2017 г.

Introduction This article describes ways to get every bit of performance, visual quality, and design functionality out of a virtual reality (VR) project. While this article focuses on specific VR issues, most of the origins are core optimization areas such as poly counts, common performance...

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