Intel® oneAPI Rendering Toolkit

Visual expression is an integral part of our digital world. More accurate, more realistic, and richer imagery that is better aligned with the human visual system has proven beneficial across a diverse set of uses and industries. For example, imagery in medical research, geophysical exploration, motion pictures, product design, and cosmology can be quickly rendered into rich, realistic visuals.

Next Era of Graphics with High-Performance Ray Tracing & Rendering [16.22]

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Photorealistic Rendering That Scales

The Intel® oneAPI Rendering Toolkit is designed to accelerate these types of workloads with a set of rendering and ray tracing libraries to create high-performance, high-fidelity visual experiences. With the libraries, get the most from powerful Intel® hardware by optimizing CPU and future Xe or GPU rendering performance at any scale. Creators, scientists, and engineers can push the boundaries of visualization by using the toolkit to develop amazing studio animation and visual effects or to create scientific and industrial visualizations.

Applications include:
Digital content creation
Professional rendering
Animation
Computer-aided design, architectural engineering
Scientific visualization
Gaming VR and AR

The libraries and advanced components of the Render Kit are industry-trusted building blocks, which are integrated into many third-party professional content creation tools and applications for broader ecosystem use. These building blocks include, but are not limited to, V-Ray and Corona Renderer (Chaos Group), Paraview (Kitware), Cinema4D (Maxon), AutoCAD, 3DSMax, Revit (Autodesk) Dreamwork’s Moonray Renderer, Framestore Freak Renderer and EA Frostbite Game Engine.

a list of the optimized applications that are a part of the Intel one A P I Rendering Toolkit


Features

Software Visualization Tools

Take advantage of Intel®-optimized software, general purpose Intel® processors, and future Xe Architecture devices to deliver high-fidelity, high-performance, and efficient visual applications with tools that provide:

  • Efficient deployment across parallel processing architectures and platforms
  • Access to all system memory space for even the largest data sets
  • Improved visual fidelity via ray tracing with global illumination
  • Cost-efficient, interactive performance for any data size
  • High-performance, deep learning-based denoising

Photo credit: Moana Island Scene rendered with Intel® OSPRay and Intel® Open Image Denoise. Publicly available dataset courtesy of Walt Disney Animation Studios.

Photo credit: Stellar Radiation image data courtesy of Lars Bildsten (and others), University of California, Santa Barbara and Joe Insley, Argonne National Laboratory.


What’s Included

Intel® Embree

Improve the performance of photo-realistic rendering applications with this library of ray tracing kernels. The kernels are optimized for the latest Intel® processors with support for Intel® Streaming SIMD Extensions [4.2] through to the latest Intel® Advanced Vector Extensions 512.

Intel® OSPRay

Use this ray tracing API and engine to rapidly develop interactive, high-fidelity, visualization applications.

Intel® Open Volume Kernel Library

Enable rendering and simulation processing of 3D spatial data with low-level volumetric data-processing algorithms.

Intel® Open Image Denoise

Improve image quality with machine learning algorithms that selectively filter visual noise. This independent component can be used for noise reduction on 3D rendered images, with or without Intel Embree.

Intel® OpenSWR

Use this OpenGL-compatible software rasterizer to work with datasets when GPU hardware isn’t available or is limiting. This CPU-based product runs on laptops, workstations, and compute nodes in high-performance computing (HPC) systems.

Note Intel® OpenSWR is available as part of the Mesa OpenGL open source community project at www.mesa3d.org.


Latest News & Case Studies

Advances in CGI & Ray Tracing Revolutionize Animating 3D Model Images

Chaos Group* uses the Intel® Visual Cloud Development Platform and Intel oneAPI Rendering Toolkit libraries to provide reliable, flexible rendering services. They have scaled small projects and produced large-scale visual effects for Avengers: Infinity War* and Game of Thrones*.

Corona Renderer Uses Intel Embree Ray Tracing Kernels

Corona calls them the fastest CPU ray tracing primitives on the market. Since they mesh well with the Corona architecture, the kernels are an important factor for its performance.

Special Hardware Not Needed

Explore how the Intel oneAPI Rendering Toolkit can deliver better performance at a higher degree of fidelity—without investing in extra hardware.

Advance Studio Workflows with the Intel oneAPI Rendering Toolkit & XE Architecture from Intel

Learn about Hydra OSPRay, an open source plug-in for Universal Scene Description, and Intel® Open Volume Kernel Library. Find out about three new world-class graphics and visualization institutes supported by Intel.


What Customers Are Saying


Documentation, Code Samples & Galleries


Training


Key Specifications

Review each library open source website for complete build dependencies.

Processors:

  • Intel® Core™ processor
  • Intel Atom® processor
  • Intel® Xeon® processors

Note These processors must support Intel® Streaming SIMD Extensions 4.2 [4.1 for Intel Open Image Denoise].

Host & target operating systems:

  • Windows*
  • Linux*
  • macOS*

Compiler:

  • Intel® Implicit SPMD Program Compiler (Intel® ISPC)
    • Supports runtime code selection that provides the best path for end users' applications
    • Automatically vectorizes and leverages Intel® Streaming SIMD Extensions, Intel® Advanced Vector Extensions, Intel® Advanced Vector Extensions 2, and Intel® Advanced Vector Extensions 512 instructions

Binary runtime dependencies:

  • Intel Embree requires Intel® Threading Building Blocks
  • Intel OSPRay requires Intel Embree
  • Intel OSPRay 2.0 and later requires Intel Open Volume Kernel Library and Intel Open Image Denoise

Third-party software:

  • Microsoft Visual C++ (as MSVCP140.dll) is required for windows execution

Note This library would typically already be installed in your Windows environment.

For more information, see the system requirements.


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