As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices.

Автор: Huang, Chao Последнее обновление: 06.12.2016 - 00:12
Forum topic

Submodules and private derived type components

Hi there,

the following code compiles and runs although "a" of type "typeA" is decleared "private":

Автор: may.ka Последнее обновление: 06.12.2016 - 00:17
Forum topic

Error compiling sample FFT

Hi all,

Автор: Christoph R. Последнее обновление: 06.12.2016 - 00:18
Forum topic

Can MKL be used in Android  system?

I am surprised for the fast calculation speed of MKL

If can  please tell me how or how to learn

Автор: 薛 清. Последнее обновление: 05.12.2016 - 23:31
Forum topic

IMSDK sampe_decode application fails when rendering is enabled


I am trying to use the sample_decode application which comes as part of media sdk samples, to render the output on screen.

I am  using following command for the same:

Автор: Thushara Jayakumar Последнее обновление: 05.12.2016 - 23:17

Developing HTML5 Games with the Intel® XDK - Part 1

Getting Started
Автор: Alex L. (Intel) Последнее обновление: 28.09.2016 - 15:57
Forum topic

Reduce the size of MKL custom dlls

When building the custom dll with MKL 2017, I notice the huge size of the custom dll (about 100M on x64 platform. We only export 10 functions in the examples.def file).

Автор: K L. Последнее обновление: 05.12.2016 - 22:55
Forum topic

Intel Composer 2016 Update 3 + VS2015

Hi guys,

I keep getting this error at the end of the Build. Please note that my code  have been developed so far using VS2010 and was automatically converted to V14 toolset.

Автор: Lukasz H. Последнее обновление: 05.12.2016 - 22:36
Forum topic


目前我的项目正在使用Scan3D​这个模块,扫描过程中我通过PreviewImage​获取图像信息,但是图像里的3D模型已经通过Color摄像头捕捉的颜色数据进行了渲染,我想实现扫描过程中的3D模型不通过Color摄像头捕捉的数据进行渲染,就像Demo Scene Perception中实现的一样,扫描过程中拼接的点云3D模型都为灰色!请问如何实现 谢谢!

Автор: keye j. Последнее обновление: 05.12.2016 - 22:18
Forum topic

Intel GPU decode H264 Stream Fail But FFmpeg decode OK

Hi I have a problem,

When I using Intel GPU decode H264 stream it always return fail, But it is OK when using FFmpeg decode.

Автор: Chen B. Последнее обновление: 05.12.2016 - 22:10
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