Using Intel® MKL in GROMACS

This application note will explains how to use Intel MKL with GROMACS
Автор: Последнее обновление: 25.03.2019 - 09:50

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Автор: Последнее обновление: 03.07.2019 - 20:08

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Автор: Последнее обновление: 28.05.2018 - 18:28

Блокировка сна для Android*

Скачать статью WakeLock_WhitePaper [Eng., doc]

Автор: админ Последнее обновление: 24.02.2017 - 12:06

Building OpenCV* 3.0-based embedded application using Intel® System Studio 2015

We describe how to use Intel® System Studio 2015 to build the OpenCV* 3.0-based embedded application on Intel platforms. In this paper, we have considered a sample code that is part of OpenCV, how to use different components of Intel® System Studio to build OpenCV sample code.
Автор: Последнее обновление: 13.12.2018 - 14:10

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Автор: Dmitry Vyukov Последнее обновление: 14.06.2017 - 16:09

Optimization of Data Read/Write in a Parallel Application

(This work was done by Vivek Lingegowda during his internship at Intel.)

Автор: Последнее обновление: 04.07.2019 - 17:40

¿Codificando Android* App Juego con el fin de apoyar Intel x86? He aquí algunos ejemplos!

Con cada vez más smartphones equipados con Intel Inside disponibles en todo el mundo y el sistema de imagen Intel Android (Ginger Bread, ICS y Jelly Bean 4.1 y 4.2) formando parte del SDK Google An

Автор: Tao Wang (Intel) Последнее обновление: 24.01.2018 - 12:12

需要编写支持英特尔 x86 的 Android* 游戏应用? 此处的样本可为您提供帮助!

随着越来越多搭载 Intel Inside ® 的智能手机在全球范围内普及以及英特尔安卓系统映像(Ginger Bread、ICS 以及 Jelly Bean 4.1 和 4.2)成为 Google Android SDK 中的组件,现在我们应该确保应用能够在 ARM 和 x86 Android 两种设备上运行。 您可能获得了一个绝佳的 Android 游戏创意。

Автор: Tao Wang (Intel) Последнее обновление: 24.01.2018 - 12:12

Enhancing In-Vehicle-Infotainment Application Reliability and Performance using Intel® System Studio

Intel based solution is available to reduce the time and cost of developing in-vehicle technologies by providing application-ready solutions consisting of compute modules, automotive middleware and development kits. Intel® System Studio can be used in various stages of In-Vehicle-Infotainment development right from debugging BIOS in hardware layer to performance tuning of HMI layer.
Автор: Последнее обновление: 23.06.2019 - 18:50