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Noisypeak Builds Media Transcoding Solution with HEVC Encoding in Intel® Media Server Studio

A tiny but powerful deploy-anywhere transcode streaming solution optimized with Intel® Media Server Studio–Professional

Автор: админ Последнее обновление: 29.03.2019 - 14:28
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Автор: Amaral, Adam Последнее обновление: 08.05.2019 - 11:58
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Автор: Audri Phillips Последнее обновление: 03.07.2019 - 20:18
Article

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
Автор: Bartosz Boczula (Intel) Последнее обновление: 02.07.2019 - 10:17
Article

Race Real Go-Karts in Virtual Reality with the Intel® NUC

The 4x4-inch Intel NUC is a prime example of how an innovative project in unexpected fields in entertainment and gaming industry can become a reality
Автор: Amaral, Adam Последнее обновление: 30.05.2019 - 16:55
Article

Botanical Dimensions:借助第九代智能英特尔® 酷睿™ 处理器实现独特沉浸式体验

本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作,支持玩家穿越 Botanical Dimensions 丛林,尽享互动式、多世界极致体验。
Автор: Amaral, Adam Последнее обновление: 08.05.2019 - 00:14
Article

使用英特尔® NUC 在虚拟现实中参加真实的卡丁车比赛

4X4 英寸英特尔 NUC 很好地证明了我们在娱乐和游戏行业等意想不到的领域中也能完成创新项目
Автор: Amaral, Adam Последнее обновление: 26.06.2019 - 02:37
Article

英特尔® 图形性能分析器帮助构建《Frostpunk》*中的雪景模拟

位于波兰华沙的 11 bit 工作室* 讨论了在游戏《Frostpunk》* 中实施雪景模拟和渲染的部分细节
Автор: Bartosz Boczula (Intel) Последнее обновление: 24.06.2019 - 20:45