Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Problem version: Intel® C++ 10.1 & Intel® C++ 11.xEnvironment : Windows*Problem description:
Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Modern game development increasingly uses middleware products. Middleware developers have begun to modify their products to enable parallel execution. This article describes how thoughtful design of the middleware APIs can help prevent oversubscription.
This article describes how to call the lgamma and similar functions when using the Intel Fortran compiler. lgamma is C99 standard and defined in GNU C, but not a standard Fortran API yet. lgamma is already implemented in Intel Math library.
This article describes a sample to use PBLAS/ScaLAPACK routines from a C program.
Summary related information how to cross compile projects using -32 and -m64
Improving the performance of the Secure Hash Algorithm (SHA-1) with Intel® Supplemental SSE3 instructions.
initializing dllimport variable in user code error: variable may not be initialized