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Article

Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Автор: Dan Petre (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Автор: Robert Ioffe (Intel) Последнее обновление: 25.11.2019 - 16:32
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 19.11.2019 - 11:23
Блоги

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Автор: Последнее обновление: 19.03.2020 - 21:50
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Автор: Последнее обновление: 19.03.2020 - 22:40
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Автор: Последнее обновление: 19.03.2020 - 22:40
Блоги

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Автор: Последнее обновление: 23.03.2020 - 10:10
Блоги

Debug Intel® Transactional Synchronization Extensions

If printf or fprintf functions cause transaction aborts, use Intel® Processor Trace as a work-around.
Автор: Roman Dementiev (Intel) Последнее обновление: 01.04.2020 - 09:11
Блоги

The Last Line Effect

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 01.04.2020 - 17:10