PMAN* is a game of Pac-Man* that takes advantage of persistent memory. It demonstrates PMDK features including pools, pointers, and transactions.
PMAN* 是一款旨在充分利用持久内存的吃豆人*游戏。在这个代码示例中，我们将介绍代码，讨论持久内存概念的实施并向您展示如何运行 PMAN 游戏，回顾一下 PMAN 成为持久游戏的原因。
This code example uses a sample MariaDB storage engine to show how to create a persistent memory application.
Code Sample: Create a “Hello World” Program Using the Low Level Persistence Library (LLPL) for Java*This code sample demonstrates heap allocation for persistent memory with Java using the LLPL library.
This example application shows how to use the Persistent Memory Development Kit to modify a traditional C++ map application to use persistent memory.
Learn how you can simplify your application's data model by using persistent memory as a cache. Improve performance for a better user experience.
The libpmem library provides persistent memory support for memory mapping and flushing, making low-level persistent memory programming much easier.
Learn how to use the libpmemobj C API functions to create, open, close, and manage data in a pool with this Hello World code sample.