Article

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using Vulkan APIs. The application employs a non-touch graphical user interface (GUI) that reads and displays multiple 3D object files in a common scene.
Автор: админ Последнее обновление: 31.12.2018 - 15:00