TickerTape Part 2

Ticker Tape is a tech demo that showcases complex particle movement using aerodynamic calculations such as lift & drag while utilizing an n-way threaded framework and SIMD optimizations. This article describes the performance gain from implementing SSE.
Автор: Quentin Froemke (Intel) Последнее обновление: 11.12.2018 - 11:56

Improving the Performance of the Secure Hash Algorithm (SHA-1)

Fast Secure Hash Algorithm (SHA-1) implementation for Intel Architecture.
Автор: Max Locktyukhin (Intel) Последнее обновление: 26.03.2019 - 15:00

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28

How to Implement Task Parallelism with Intel® Advisor

How to Implement Task Parallelism with Advisor
Автор: Jackson Marusarz (Intel) Последнее обновление: 31.01.2019 - 08:47

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Автор: Последнее обновление: 10.12.2018 - 18:02

Software Developer’s Guide for Sensors on Intel® Atom™ based Android* Tablets

This guide provides an introduction to the Android* Sensor framework and discusses how to use some of the sensors on a typical Intel® Atom™ tablet.
Автор: Miao W. (Intel) Последнее обновление: 22.02.2019 - 16:20

利用英特尔高级矢量扩展指令集进行 Wiener 过滤

Wiener filtering (also known as Least Mean Square filtering) is a technique for removing unwanted noise from an image. This article discusses Wiener filtering, and includes an example of code that has been optimized using Intel® AVX
Автор: Последнее обновление: 11.12.2018 - 13:12

parallel_for is easier with lambdas, Intel® Threading Building Blocks

Lambdas are an exciting new addition to C++ in the current draft for C++ 0x.

Автор: James R. (Blackbelt) Последнее обновление: 31.12.2018 - 15:00

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28

Optimize Seismic Image Processing on Intel® Many Integrated Core Architecture (Intel® MIC Architecture)

Автор: админ Последнее обновление: 21.03.2019 - 12:08