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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
Article

Pointer Checker to Debug Buffer Overruns and Dangling Pointers (Part 1)

Article Topic

Pointer Checker to debug buffer overruns and dangling pointers

Автор: Последнее обновление: 27.03.2019 - 15:08
Article

Pointer Checker to detect buffer overflows and dangling pointers (part 2)

Overview
Автор: Последнее обновление: 27.03.2019 - 15:08
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Android* 开发中的多线程编程技术

多线程这个令人生畏的“洪水猛兽”,很多人谈起多线程都心存畏惧。在Android开发过程中,多线程真的很难吗?多线程程序的“麻烦”源于它很抽象、与单线程程序运行模式不同,但只要掌握了它们的区别,编写多线程程序就会很容易了。下面让我们集中精力开始学习吧!

Автор: Последнее обновление: 09.05.2019 - 21:50
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在Windows8 Winrt中 高性能处理多个条件语句 用于实现自定义手势

在Winrt中 高性能处理多个条件语句

    在winrt中 多点触控 控件的应用越来越多,例如 各种手势与 控件之间的互动,如常规的:放大缩小,滑动,旋转,轻扫等。。

Автор: Последнее обновление: 23.06.2019 - 19:10
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The switch() statement isn't really evil, right?

In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.

Автор: Clay B. (Blackbelt) Последнее обновление: 04.07.2019 - 10:46
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Simple Print to Console Algorithm using NASM Assembly Code on Linux*

When searching for a good, clean working example other than perhaps writing out a "Hello World" string to the console in Netwide Assembler (NASM) for standard x86 architecture...

Автор: Последнее обновление: 14.06.2017 - 16:35
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《游戏脚本的设计与开发》- 游戏背包和任务系统

本节重点来讲一下背包系统,以及简单的先来认识一下任务系统。

先看一下背包系统的效果预览:

Автор: Последнее обновление: 24.01.2019 - 13:18
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Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Автор: Andrey Karpov (Blackbelt) Последнее обновление: 30.05.2018 - 07:08
Article

Putting Your Data and Code in Order: Data and layout - Part 2

Apply the concepts of parallelism and distributed memory computing to your code to improve software performance. This paper expands on concepts discussed in Part 1, to consider parallelism, both vectorization (single instruction multiple data SIMD) as well as shared memory parallelism (threading), and distributed memory computing.
Автор: David M. Последнее обновление: 06.07.2019 - 16:40