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Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Автор: Jeffrey M. (Intel) Последнее обновление: 31.07.2019 - 15:05
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Автор: Anoop M. (Intel) Последнее обновление: 12.12.2018 - 18:00
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Автор: Последнее обновление: 29.05.2018 - 09:28
Блоги

The switch() statement isn't really evil, right?

In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.

Автор: Clay B. (Blackbelt) Последнее обновление: 04.07.2019 - 10:46
Article

Libcryptorandom Library 2.0 from Intel

A cross-platform library for obtaining cryptographically secure random numbers from the best available entropy source in the underlying system.
Автор: Последнее обновление: 12.07.2019 - 08:21
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Автор: админ Последнее обновление: 29.05.2018 - 09:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Автор: Adam Lake (Intel) Последнее обновление: 03.07.2019 - 10:34
Блоги

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Автор: Andrey Karpov (Blackbelt) Последнее обновление: 30.05.2018 - 07:08