Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Автор: Последнее обновление: 10.12.2018 - 18:02
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Автор: Последнее обновление: 29.05.2018 - 09:28
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Автор: админ Последнее обновление: 29.05.2018 - 09:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Автор: Adam Lake (Intel) Последнее обновление: 03.07.2019 - 10:34
Блоги

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Автор: Andrey Karpov (Blackbelt) Последнее обновление: 30.05.2018 - 07:08
Article

Code Samples for Detection of System GPU, Battery Mode, and Windows* 8 On-screen Keyboard in Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Автор: Jeff Laflam (Intel) Последнее обновление: 24.08.2018 - 14:28
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 31.05.2019 - 14:20
Article

Образцы кода для обнаружения системного ГП, режима работы аккумулятора и экранной клавиатуры Windows* 8 в Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Автор: ALEXEY K. (Intel) Последнее обновление: 24.08.2018 - 14:28