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Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
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Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
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Adding Ultrabook Sensor Control To HTML5 Apps

Ultrabooks running Windows 8 with touch and sensor capabilities are soon to hit the market and for those of you developing HTML5 applications, you will be able to add these features to your applica

Автор: Bob Duffy (Intel) Последнее обновление: 03.07.2019 - 19:10
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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
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Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Автор: John M. (Intel) Последнее обновление: 03.07.2019 - 19:06
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Автор: Jeffrey M. (Intel) Последнее обновление: 31.07.2019 - 15:05
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Handling Windows* 8 Auto-rotate feature in your application

Controlling the auto rotate feature in Windows* 8 within your applications and games.
Автор: Jeff Laflam (Intel) Последнее обновление: 20.12.2018 - 09:40
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在Windows8 Winrt中 高性能处理多个条件语句 用于实现自定义手势

在Winrt中 高性能处理多个条件语句

    在winrt中 多点触控 控件的应用越来越多,例如 各种手势与 控件之间的互动,如常规的:放大缩小,滑动,旋转,轻扫等。。

Автор: Последнее обновление: 23.06.2019 - 19:10
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Автор: Anoop M. (Intel) Последнее обновление: 12.12.2018 - 18:00
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Автор: Последнее обновление: 29.05.2018 - 09:28