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Article

Diagnostic 15042: Pragma Supersedes Previous Setting

Cause:

Автор: админ Последнее обновление: 25.05.2018 - 15:30
Article

Calling FORTRAN function or subroutine in DLL from C# code

Calling FORTRAN function or subroutine in DLL from C# code
Автор: Duan, Xiaoping (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Блоги

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
Article

Distributed Memory Coarray Programs with Process Pinning

This article describes a method to compile and run a distributed memory coarray program using Intel® Parallel Studio XE Cluster Edition for Linux . An example using Linux* is presented.
Автор: Kenneth Craft (Intel) Последнее обновление: 08.07.2019 - 14:58
Article

Performance Benefits of Half Precision Floats

Half precision floats are 16-bit floating-point numbers, which are half the size of traditional 32-bit single precision floats, and have lower precision and smaller range.

Автор: Patrick Konsor (Intel) Последнее обновление: 10.07.2019 - 17:05
Блоги

Adding Ultrabook Sensor Control To HTML5 Apps

Ultrabooks running Windows 8 with touch and sensor capabilities are soon to hit the market and for those of you developing HTML5 applications, you will be able to add these features to your applica

Автор: Bob Duffy (Intel) Последнее обновление: 03.07.2019 - 19:10
Блоги

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
Article

Pointer Checker to Debug Buffer Overruns and Dangling Pointers (Part 1)

Article Topic

Pointer Checker to debug buffer overruns and dangling pointers

Автор: Последнее обновление: 27.03.2019 - 15:08
Article

Pointer Checker to detect buffer overflows and dangling pointers (part 2)

Overview
Автор: Последнее обновление: 27.03.2019 - 15:08