This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal Engine has a powerful virtual reality editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome constantly having to restart the editor after adjusting a sound to test what it sounds...
With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
如今，多核处理器已经在 PC 中普及，内核数量不断增长，软件工程师必须适应这种情况。通过学习如何处理潜在的性能瓶颈和并发性问题，工程师可以使他们的代码适应未来，以无缝处理添加到消费者系统的额外内核。