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Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Автор: админ Последнее обновление: 05.02.2019 - 10:23
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Do-it-yourself Game Task Scheduling

Intel® Threading Building Blocks (Intel® TBB) is used to efficiently spread work over threads. Nulstein, as described in this article, is a simple and memory effective method for implementing task scheduling that can be adapted to most game platforms.
Автор: jerome-muffat-meridol (Intel) Последнее обновление: 03.05.2019 - 13:56
Article

TickerTape Part 2

Ticker Tape is a tech demo that showcases complex particle movement using aerodynamic calculations such as lift & drag while utilizing an n-way threaded framework and SIMD optimizations. This article describes the performance gain from implementing SSE.
Автор: Quentin Froemke (Intel) Последнее обновление: 11.12.2018 - 11:56
Блоги

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
Article

Игровой планировщик задач своими руками

Подробное описание простого и эффективного планировщика задач, который может применяться на большинстве современных игровых платформах.
Автор: jerome-muffat-meridol (Intel) Последнее обновление: 09.05.2019 - 21:00
Article

Intel® SDK for OpenCL* Applications - Performance Debugging Intro

To the Intel® OpenCL SDK page

Автор: Maxim Shevtsov (Intel) Последнее обновление: 31.05.2019 - 14:10
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Автор: Последнее обновление: 10.12.2018 - 18:02