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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Автор: Последнее обновление: 12.07.2018 - 14:07
Article

Multi-core Intermediate

Introduction
Автор: Nguyen, Khang T (Intel) Последнее обновление: 13.07.2018 - 17:29
Блоги

PVS-Studio: analyzing ReactOS's code

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 15.02.2019 - 16:44
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Автор: админ Последнее обновление: 05.02.2019 - 10:23
Article

Intercepting System API Calls

by Seung-Woo Kim

Автор: Seung-Woo Kim (Intel) Последнее обновление: 16.10.2017 - 11:47
Article

Diagnostic 15042: Pragma Supersedes Previous Setting

Cause:

Автор: админ Последнее обновление: 25.05.2018 - 15:30
Article

Calling FORTRAN function or subroutine in DLL from C# code

Calling FORTRAN function or subroutine in DLL from C# code
Автор: Duan, Xiaoping (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30