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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Автор: Последнее обновление: 12.07.2018 - 14:07
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PVS-Studio: analyzing ReactOS's code

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 15.02.2019 - 16:44
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Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
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parallel_for is easier with lambdas, Intel® Threading Building Blocks

Lambdas are an exciting new addition to C++ in the current draft for C++ 0x.

Автор: James R. (Blackbelt) Последнее обновление: 01.08.2019 - 09:30
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Adding Ultrabook Sensor Control To HTML5 Apps

Ultrabooks running Windows 8 with touch and sensor capabilities are soon to hit the market and for those of you developing HTML5 applications, you will be able to add these features to your applica

Автор: Bob Duffy (Intel) Последнее обновление: 03.07.2019 - 19:10
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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28
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Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Автор: John M. (Intel) Последнее обновление: 03.07.2019 - 19:06
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Android* 开发中的多线程编程技术

多线程这个令人生畏的“洪水猛兽”,很多人谈起多线程都心存畏惧。在Android开发过程中,多线程真的很难吗?多线程程序的“麻烦”源于它很抽象、与单线程程序运行模式不同,但只要掌握了它们的区别,编写多线程程序就会很容易了。下面让我们集中精力开始学习吧!

Автор: Последнее обновление: 09.05.2019 - 21:50
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Handling Windows* 8 Auto-rotate feature in your application

Controlling the auto rotate feature in Windows* 8 within your applications and games.
Автор: Jeff Laflam (Intel) Последнее обновление: 20.12.2018 - 09:40
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在Windows8 Winrt中 高性能处理多个条件语句 用于实现自定义手势

在Winrt中 高性能处理多个条件语句

    在winrt中 多点触控 控件的应用越来越多,例如 各种手势与 控件之间的互动,如常规的:放大缩小,滑动,旋转,轻扫等。。

Автор: Последнее обновление: 23.06.2019 - 19:10