Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Автор: Du Bois, Marissa (Intel) Последнее обновление: 02.05.2019 - 11:21
Article

Unreal Engine* 4.19 的 CPU 功能检测

为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Автор: Du Bois, Marissa (Intel) Последнее обновление: 05.02.2019 - 10:48
Article

第 11 代英特尔® 处理器显卡和 Microsoft DirectX* 12 支持英特尔® 自适应同步

英特尔现在支持自适应同步,以减少卡顿和撕裂,在第 11 代英特尔® 处理器显卡上提供更流畅、响应更迅捷的游戏体验。
Автор: Sheller, Jordan (Intel) Последнее обновление: 15.09.2019 - 19:58
Article

Enabling Intel® Adaptive Sync with 11th-generation Intel® Processor Graphics and Microsoft DirectX* 12

Intel now supports Adaptive Sync, reducing stutter and tearing for smoother and more responsive gameplay on 11th-generation Intel® Processor Graphics.
Автор: Sheller, Jordan (Intel) Последнее обновление: 16.09.2019 - 10:00