Remi Arnaud Biography

Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Автор: Последнее обновление: 24.01.2018 - 12:12

Adaptive Transparency

We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
Автор: Kohei, Komono Последнее обновление: 13.11.2019 - 21:19

Webinar: Creating and Optimizing OpenCL* Applications with Intel OpenCL Tools

Автор: Cyrille B. Последнее обновление: 31.05.2019 - 14:10

Webinar: Getting Started with Intel® SDK for OpenCL* Applications

Автор: админ Последнее обновление: 31.05.2019 - 14:10

Intel® and Codemasters*: Advanced Rendering Techniques

Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to

Автор: Gerald M. (Intel) Последнее обновление: 13.11.2019 - 21:19

Volumetric Explosions in Blackfoot Blade

Blackfoot Blade from Confetti Games utilizes tilt

Автор: Gerald M. (Intel) Последнее обновление: 04.02.2019 - 15:53

Intel® University Games Showcase: University of Southern California

Bloom is a game made by students at the University of Southern California CS Games P

Автор: Gerald M. (Intel) Последнее обновление: 27.03.2019 - 08:28

Torpedoes, Class Warfare, Fish, and Intel

Are you an indie game developer? Intel wants to help you!

Автор: Landyn Pethrus (Intel) Последнее обновление: 04.02.2019 - 08:44

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

Автор: админ Последнее обновление: 10.03.2019 - 21:23

Intel Collaboration: Advanced Lighting

Advanced Lighting Simulation demo presented by Felix Klein of the Intel Visual Computing Institute.

Автор: админ Последнее обновление: 13.11.2019 - 21:19