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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Автор: Последнее обновление: 29.05.2018 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Автор: Последнее обновление: 30.05.2018 - 07:40
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Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Автор: Последнее обновление: 30.05.2018 - 07:40
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Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Автор: Justin L. (Blackbelt) Последнее обновление: 11.09.2018 - 09:03
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Vitruvian Game Wingsuit—VR Automation

Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly anywhere for a unique experience. The engines, in full security, allow the person to move like a...
Автор: админ Последнее обновление: 11.09.2018 - 09:00
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Intel® Software Innovators at GDC 2018

Manic parrot shootouts, Terminator-style storylines, and “how to be a Viking” tutorials were among demos by Intel® Software Innovator at GDC 2018 in t

Автор: Wendy B. (Intel) Последнее обновление: 04.02.2019 - 10:28
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Optimization for Unity* Software and Virtual Reality: Run-Time Generated Content

The project presented here takes advantage of some inherent VR design choices, such as non-continuous locomotion (teleport or similar), even though most of this can be adapted for regular smooth locomotion as well, with a few variations.This article show you the techniques that can help you create massive games with many elements. Imagine lush forests and extensive maps, all randomly generated...
Автор: Castedo, Alejandro Последнее обновление: 21.05.2019 - 13:40
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Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best ways you can create simulations. In this article, we go through the process of creating a crowd simulation in Unity software and then realizing it as a mixed reality application.
Автор: Abhishek 81 Последнее обновление: 22.01.2019 - 15:18
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Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper lighting and position your prefabs inside the scene as per your requirements.
Автор: Castedo, Alejandro Последнее обновление: 21.05.2019 - 13:40