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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Автор: Royce Fernald (Intel) Последнее обновление: 07.06.2017 - 09:27
Article

Carry Small, Game Large

Автор: Последнее обновление: 09.05.2019 - 13:08
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Автор: админ Последнее обновление: 01.08.2019 - 09:30
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Автор: Juanbin L. (Intel) Последнее обновление: 30.08.2018 - 10:47
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Автор: Jeff Laflam (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Автор: Leigh D. (Intel) Последнее обновление: 03.05.2019 - 14:39
Article

OpenCL™ Runtimes for Intel® Processors

Obtain runtimes to execute OpenCL™ applications on Intel­® processors.
Автор: MICHAEL C. (Intel) Последнее обновление: 16.08.2019 - 18:05
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Блоги

Archived - Project template to develop C# Class Library using Intel® RealSense™

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Последнее обновление: 23.06.2019 - 18:50
Article

Introduction to GEN Assembly

Автор: Robert I. (Intel) Последнее обновление: 17.05.2019 - 12:00