Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms

This paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
Автор: админ Последнее обновление: 01.06.2017 - 11:20

Intel® Professional Edition Compilers 11.1 Fixes List

This page lists fixes that have been made in Intel Professional Edition Compilers 11.1.
Автор: Elizabeth S (Intel) Последнее обновление: 25.05.2018 - 15:30

Optimizing Kingsoft's JX3 Online* Using Intel® Graphics Performance Analyzers

Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D MMORPG. This article describes the steps Kingsoft used that led to a measured 2.1x increase in frames per second.
Автор: Sheng G. (Intel) Последнее обновление: 07.06.2017 - 09:08

Consistency of Floating-Point Results using the Intel® Compiler

Tradeoffs between floating-point accuracy, reproducibility and performance. Updated for Intel® Compiler version 19.
Автор: Martyn Corden (Intel) Последнее обновление: 19.12.2018 - 11:49

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Автор: Последнее обновление: 24.01.2018 - 12:12

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Автор: Larsson, Petter (Blackbelt) Последнее обновление: 25.05.2018 - 15:30

An unsuccessful attempt to compare PVS-Studio (VivaMP) and Intel C/C++ ("Parallel Lint")

Absence of sufficient information about "Parallel Lint" restrained the author's abilities and the article turned out to be just a preliminary variant of the comparison.
Автор: Andrey Karpov (Blackbelt) Последнее обновление: 14.06.2017 - 13:07

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Автор: Последнее обновление: 30.08.2018 - 10:50

Evaluation of Cilk++ as a platform for multi-core numeric computation

Posted by Ilya Mirman originally on www.cilk.com on Thu, Apr 16, 2009

Автор: Последнее обновление: 14.06.2017 - 13:01

Cilk++ Sets World Record for Crypto Hash Function Throughput

by Ilya Mirman
Автор: Последнее обновление: 14.06.2017 - 13:02