Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate AlgorithmsThis paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
This page lists fixes that have been made in Intel Professional Edition Compilers 11.1.
Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D MMORPG. This article describes the steps Kingsoft used that led to a measured 2.1x increase in frames per second.
Tradeoffs between floating-point accuracy, reproducibility and performance. Updated for Intel® Compiler version 19.
Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector ExtensionsThis article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Absence of sufficient information about "Parallel Lint" restrained the author's abilities and the article turned out to be just a preliminary variant of the comparison.
This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Posted by Ilya Mirman originally on www.cilk.com on Thu, Apr 16, 2009
by Ilya Mirman