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Article

Archived - How I Made a 3D Video Maker

This article explores how Lee Bamber developed his first place prize winning entry to the Intel® RealSense App Challenge, Virtual 3D Video Maker. He describes the process, reveals lessons learned along the way, and makes a few deep dives into the techniques he used to create the app.
Автор: Последнее обновление: 30.05.2018 - 07:00
Article

Archived - Perceptual Drone Speech Recognition

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Автор: Marco D.P. (Blackbelt) Последнее обновление: 30.05.2018 - 07:00
Article

Заархивировано - Управление дронами с помощью распознавания речи

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Автор: ALEXEY K. (Intel) Последнее обновление: 30.05.2018 - 07:00
Article

Project Avatar – A gesture controlled fully immersive telepresence robotics system with Nao0

Автор: Abby W. (Intel) Последнее обновление: 09.07.2018 - 16:48
Article
Article

The New Issue of The Parallel Universe is Out: The Present and Future of OpenMP*

The OpenMP* application programming interface turns 20 this year―and we’re celebrating in

Автор: Sally Sams (Intel) Последнее обновление: 09.03.2019 - 12:30
Article

ASTRO - The Robot solution for a Safer and more Productive Workplace

1. Robots and ASTRO
Автор: Silviu-Tudor Serban Последнее обновление: 23.06.2019 - 18:50
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Автор: Justin L. (Blackbelt) Последнее обновление: 11.09.2018 - 09:03
Article

Vitruvian Game Wingsuit—VR Automation

Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly anywhere for a unique experience. The engines, in full security, allow the person to move like a...
Автор: админ Последнее обновление: 11.09.2018 - 09:00
Article

Optimization for Unity* Software and Virtual Reality: Run-Time Generated Content

The project presented here takes advantage of some inherent VR design choices, such as non-continuous locomotion (teleport or similar), even though most of this can be adapted for regular smooth locomotion as well, with a few variations.This article show you the techniques that can help you create massive games with many elements. Imagine lush forests and extensive maps, all randomly generated...
Автор: Castedo, Alejandro Последнее обновление: 21.05.2019 - 13:40