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Building OpenCV* 3.0-based embedded application using Intel® System Studio 2015

We describe how to use Intel® System Studio 2015 to build the OpenCV* 3.0-based embedded application on Intel platforms. In this paper, we have considered a sample code that is part of OpenCV, how to use different components of Intel® System Studio to build OpenCV sample code.
Автор: Последнее обновление: 13.12.2018 - 14:10
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Archived - Tips and Tricks to use Unity* with the Intel® RealSense™ SDK 2014

Some tips, tricks, and suggestions for using Unity with the Intel® RealSense SDK 2014.
Автор: Последнее обновление: 18.01.2019 - 16:40
Article

A Tutorial on the C++ API of Intel® Data Analytics Acceleration Library

Intel® DAAL is a part of Intel® Parallel Studio XE 2016, a developer toolkit for HPC and technical computing applications. Intel® DAAL is a powerful library for big data developers that turns large data clusters into meaningful information with advanced analytics algorithms. In this tutorial, we will see how to build and run Intel® DAAL C++ examples included in the package.
Автор: Zhang, Zhang (Intel) Последнее обновление: 27.08.2019 - 13:50
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Автор: Последнее обновление: 04.07.2019 - 17:22
Article

Introduction to GEN Assembly

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Автор: Robert Ioffe (Intel) Последнее обновление: 21.10.2019 - 08:18
Article

Implementing a Masked SVML-like Function Explicitly in User-Defined Way

The Intel® Compiler provides SIMD intrinsics APIs for short vector math library (SVML) and starting with Intel® Advanced Vector Extensions

Автор: Последнее обновление: 16.07.2019 - 08:37
Article

Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Автор: Последнее обновление: 19.03.2020 - 10:40
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Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Автор: Andrey Karpov (Blackbelt) Последнее обновление: 19.03.2020 - 22:10
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Debug Intel® Transactional Synchronization Extensions

If printf or fprintf functions cause transaction aborts, use Intel® Processor Trace as a work-around.
Автор: Roman Dementiev (Intel) Последнее обновление: 01.04.2020 - 09:11