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Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Автор: Последнее обновление: 31.07.2019 - 14:30
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Автор: Последнее обновление: 03.05.2019 - 16:13
Article

Using UMC De-multiplexer with the Intel® Media Software Development Kit

The Intel® Media Software Development Kit (SDK) can be used to encode, transcode, decode video content. This paper leverages the Intel® Media SDK and the Intel® IPP samples to describe how to use a de-multiplexer to handle decoding MP4/AVC streams.
Автор: Nguyen, Loc Q (Intel) Последнее обновление: 11.03.2019 - 14:50
Article

Fluid Simulation for Video Games (part 9)

This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Introduction to Intel® Advanced Vector Extensions

Intel® Advanced Vector Extensions (Intel® AVX) is a set of instructions for doing SIMD operations on Intel® architecture CPUs. These instructions extend previous SIMD offerings (MMX™ and Intel® SSE). This paper provides an AVX instruction set overview.
Автор: админ Последнее обновление: 07.06.2017 - 09:21
Article

Designing for Ultrabook™ Devices and Touch-enabled Desktop Applications

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Автор: админ Последнее обновление: 12.12.2018 - 19:34
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Автор: Jeffrey M. (Intel) Последнее обновление: 31.07.2019 - 15:05