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Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Автор: Robert Ioffe (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

Автор: Последнее обновление: 18.09.2018 - 14:30
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Автор: Последнее обновление: 17.05.2019 - 12:00
Article

High Performance Image Processing Solution with Intel® Platform Technology

High Performance Image Processing Solution with Intel® Platform Technology

 

Автор: Yang Lu (Intel) Последнее обновление: 13.12.2018 - 14:26
Блоги

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Автор: Последнее обновление: 04.07.2019 - 17:22
Article

Introduction to GEN Assembly

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Автор: Robert Ioffe (Intel) Последнее обновление: 21.10.2019 - 08:18
Article

A Runtime Generated FFT for Intel® Processor Graphics

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Автор: Dan Petre (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

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Автор: Robert Ioffe (Intel) Последнее обновление: 25.11.2019 - 16:32
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 19.11.2019 - 11:23
Блоги

What's New in Intel® Media SDK for Windows* 2018 R1

Speed Video & Image Processing with New  Intel® Media SDK
Автор: Liu, Mark (Intel) Последнее обновление: 18.01.2019 - 16:38