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See the world like a Terminator T-800: Augmented Reality with Oculus Rift*

The challenge
Автор: Martin Förtsch (Blackbelt) Последнее обновление: 09.05.2019 - 22:40
Блоги

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Автор: CaptGeek (Intel) Последнее обновление: 29.01.2019 - 11:40
Блоги

Consoles Are Dead; But Will Live as Certification Programs (Opinion)

Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Автор: админ Последнее обновление: 03.05.2019 - 15:34
Article

SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices.

Автор: Huang, Chao (Intel) Последнее обновление: 13.12.2018 - 14:15
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Автор: Bob Duffy (Intel) Последнее обновление: 01.08.2019 - 11:41
Article

Intel’s Virtual Reality Director Knows the Future (Hint: It’s Not About Headsets)

Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.
Автор: админ Последнее обновление: 22.02.2018 - 08:54
Article

CPUs are set to dominate high end visualization

Автор: James R. (Blackbelt) Последнее обновление: 21.03.2019 - 12:08
Article

Pixeldash 工作室的多样化成功之路

Pixel Dash 的特别之处不仅在于该工作室只有两名成员,还在于他们通过承担客户项目为《公路救赎》游戏补充资金,该游戏已登陆 Kickstarter、Humble Store 和 Steam Early Access 平台。
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

英特尔虚拟现实负责人能预知未来(提示:与虚拟现实头盔无关)

虚拟现实 (VR) 是当今游戏行业的焦点话题,但是关于它的发展方向以及演变方式,仍存在许多问题。
Автор: админ Последнее обновление: 24.01.2018 - 12:12