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How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Intel delivers business innovation through market-driving programs such as Intel® inside.
Автор: Patrick Defreitas (Intel) Последнее обновление: 10.06.2019 - 14:16
Article

Green Man Gaming* and Intel Help PC Game Developers Grow

We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.
Автор: Patrick Defreitas (Intel) Последнее обновление: 18.07.2019 - 09:25
Article

Green Man Gaming* 和英特尔助力 PC 游戏开发人员发展

我们介绍了 Green Man Gaming* 如何与英特尔® 游戏开发人员计划合作,以帮助像您这样的独立开发人员准备就绪,备受关注,大获全胜。
Автор: Patrick Defreitas (Intel) Последнее обновление: 12.10.2019 - 00:11