So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".
In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.
With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.
This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Intel® Developers and Innovators were busy over the last month! Here’s an update on what the Intel® Software Innovators, Intel® Black Belt Software Developers, and Intel® Student Ambassadors were up to around the globe.