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CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
Автор: David Bookout (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Автор: Последнее обновление: 06.07.2019 - 20:30
Article

cl_intel_simultaneous_sharing OpenCL* Extension in a New Driver

There is a new Intel® Iris™ Graphics and Intel® HD Graphics driver update posted  for code names Haswell and Broadwell and it conta

Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
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Intel’s Open Source Graphics Drivers and Vulkan* Graphics API

Introduction

 

Автор: Miao W. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
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Exciting Innovations Showcased at the 2018 Game Developers Conference

Автор: Coppock, Michael J (Intel) Последнее обновление: 05.02.2019 - 10:48