Фильтры

Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Автор: JOHN V. (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Mobile Graphics Developer's Guides

 

Автор: админ Последнее обновление: 09.05.2019 - 17:00
Article

Microsoft* DirectCompute on Intel® microarchitecture Code Name Ivy Bridge Processor Graphics

Microsoft* DirectCompute exposes the compute functionality of graphics hardware as a new shader type: the compute shader. DirectCompute allows you to program compute shaders on Intel® microarchitecture code name Ivy Bridge hardware. This paper describes how.
Автор: Последнее обновление: 03.05.2019 - 14:04
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Автор: админ Последнее обновление: 03.05.2019 - 16:13
Блоги

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 03.05.2019 - 14:50
Блоги

Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Автор: Последнее обновление: 03.05.2019 - 14:40
Блоги

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08