Article

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Автор: Последнее обновление: 18.01.2019 - 15:55
Article

保守形态抗锯齿 (CMAA) - 2014 年 3 月更新

本文摘自英特尔公司的 Leigh Davies 在 IDZ 发表的一篇博文,重点介绍了 Leigh 及其同事 Filip Strugar 被称为保守形态抗锯齿的全新抗锯齿技术工作成果。 以下为博文内容以及可供您检查的项目 

Автор: Leigh D. (Intel) Последнее обновление: 28.12.2018 - 12:26
Блоги

与 Microsoft 在 DirectX* 12 方面的合作

今天在 2015 年游戏开发人员大会上,英特尔在使用来自 Microsoft 的新 DirectX* 12 API 的英特尔硬件之上展示了一些演示。 这些演示显示英特尔可在新 API 版本发布之初即为其提供支持。

Автор: Randi Rost (Intel) Последнее обновление: 05.02.2019 - 10:40
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Автор: Sheng G. (Intel) Последнее обновление: 15.01.2019 - 16:37
Видео

英特尔® 图形性能分析器 2015 R3 版本

英特尔® GPA 团队自豪地宣布发布 GPA 2015 R3!

下载英特尔® GPA

完整版本说明

Автор: Последнее обновление: 28.01.2019 - 02:03
Article

循序渐进:使用 LEGO* Minifigures Online 创建更好的游戏

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Автор: Landyn Pethrus (Intel) Последнее обновление: 30.05.2018 - 07:00
Article

每位游戏开发人员都应了解的 Windows 10* 特性

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
Автор: Последнее обновление: 20.12.2018 - 09:48
Article

应用性能分析 – 何时使用英特尔® 图形性能分析器与英特尔® VTune 放大器

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Автор: Seth S. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

小行星与 DirectX* 12:强大的性能与能耗优势

Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
Автор: Последнее обновление: 30.05.2018 - 07:08
Article

 平台分析器 — 分析健康状态和非健康状态的应用

A case study using Intel® RealSense™ SDK and Intel® GPA Platform Analyzer to troubleshoot issues within an application.
Автор: Seth S. (Intel) Последнее обновление: 09.07.2018 - 16:48