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Article

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Автор: админ Последнее обновление: 09.03.2019 - 13:00
Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Автор: админ Последнее обновление: 24.01.2018 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Автор: Последнее обновление: 31.12.2018 - 15:00
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Article

设计面向游戏的人工智能(第 3 部分)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Автор: админ Последнее обновление: 24.01.2018 - 15:35
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: админ Последнее обновление: 24.01.2018 - 15:35
Article

OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

Создание искусственного интеллекта для игр (часть 1)

Автор: Дональд Кихо (Donald Kehoe)

Автор: ALEXEY K. (Intel) Последнее обновление: 12.12.2018 - 18:00
Article

Создание искусственного интеллекта для игр (часть 2)

Восприятие и поиск путей
Автор: ALEXEY K. (Intel) Последнее обновление: 12.12.2018 - 18:00