Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update). I'll have
If you ask me, I’m not a gamer. I happen to work in a team at Intel that helps games run well on our platforms. But me…I’m not a gamer.
Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]
Out with 2013 and in with 2014!!!
So here are my top ten (10) predictions for technology and gaming related things in the coming new year. I can hardly wait!
Before writing a single line of code for MediaStory, CyberLink and Intel focused on a new user-centric approach to bring new storytelling software to life for consumers.