Article

Accessing Microsoft Windows* 8 Desktop Sensors

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Автор: Последнее обновление: 15.01.2019 - 16:57
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Автор: Gael H. (Blackbelt) Последнее обновление: 20.12.2018 - 09:50
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Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Автор: Последнее обновление: 03.05.2019 - 14:40
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How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08
Article

Adding Multi-Touch Support to Unity* Games on Microsoft Windows* 7 and Windows* 8 Desktop

By Steve Hughes

Автор: steve-hughes (Intel) Последнее обновление: 21.05.2019 - 13:40
Article

[Windows8|Monogame]在Windows 8下開發XNA遊戲

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Автор: Последнее обновление: 23.06.2019 - 18:50
Article

[Windows8|Monogame]在Windows8的Monogame專案下載入Content

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Автор: Последнее обновление: 23.06.2019 - 18:50
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Автор: Последнее обновление: 06.07.2019 - 20:30
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Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Автор: Последнее обновление: 28.12.2018 - 12:33
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Cyberlink MediaStory: Innovating the Storytelling Experience

Before writing a single line of code for MediaStory, CyberLink and Intel focused on a new user-centric approach to bring new storytelling software to life for consumers.

Автор: Gerald M. (Intel) Последнее обновление: 04.02.2019 - 10:08